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Empress Eternal - The Environment

This is the environment that I built for Empress Eternal, my final project for VFS's Game Design course! Empress Eternal is a 3D Isometric hack-n-slash game where you take the role of the Dragon Empress seeking to take vengance against the human enemies that have taken over your palace. The art style is heavily inspired by the traditional chinese paintings, heavy strokes and desaturated colors.

All of these assets were made by me using Maya, Substance Painter and substance Designer.

You can play the full game here!
https://community.vfs.com/arcade/game/empress-eternal/

I created 4 tiling textures for the floors: grass, stone bricks, dirt and good. Those were later added to the floors using vertex painting.

I created 4 tiling textures for the floors: grass, stone bricks, dirt and good. Those were later added to the floors using vertex painting.

Prop liine up of nature and human-made assets in the game. Modeled in Maya and texturized in Substance Painter.

Prop liine up of nature and human-made assets in the game. Modeled in Maya and texturized in Substance Painter.

Some of the structures used in the game.

Some of the structures used in the game.

The buildings used to create the world in Empress Eternal. Biggest inspiration was the traditional chinese arquitecture.

The buildings used to create the world in Empress Eternal. Biggest inspiration was the traditional chinese arquitecture.